Lesson 2.1 Task - Print Media Products
You must identify the software that is generally used to create print media products.
You should be able to identify the pros and cons of print media product from the software that created it.
You might be able to identify the key features used in magazine covers.
Task 01: Identify the following information on 5 different types of print media products.
What is it's purpose?
List what software could be used to create it.
What are the pros of using the software to create it?
What are the cons of using the software to create it?
Task 02: Describe and identify the purpose of the keywords used for the designing of magazine covers.
Types of Software that can be used
Beginner-Friendly (Easy to Use):
Microsoft Word / PowerPoint
Easy to use with text and images
Good for quick, simple posters
Available in most schools and offices
Google Docs / Google Slides
Free and web-based
Great for collaboration
Simple but effective for basic posters
Intermediate/Creative Use:
Adobe Express (formerly Spark)
Templates, photos, animations
More creative flexibility
Great for online or printable posters
Professional Design Software:
Adobe Photoshop
Industry standard for graphic design
Full control over images, text, effects
Great for high-quality, detailed posters
Adobe Illustrator
Ideal for vector graphics and typography
Best for print-quality design work
Used for posters, logos, and branding
Inkscape (free alternative to Illustrator)
Vector-based design tool
Great for sharp, scalable poster designs
To Inform
Posters can share important information quickly—like event details, health advice, safety rules, or school notices.
To Persuade
Often used in advertising or campaigns (e.g. anti-smoking, recycling), persuasive posters aim to influence opinions or behaviour.
To Advertise/Promote
Posters are widely used to promote events, products, services, or even films and performances.
To Educate
Especially in schools or public spaces, posters might be used to teach something—like a maths method, historical facts, or how to stay safe online.
To Create Awareness
Posters can raise awareness about social issues, causes, or upcoming initiatives (e.g. mental health awareness or charity events).
To Inform
Gives key information about something—like an event, service, or topic (e.g. health tips, travel info, or school policies).
To Advertise or Promote
Commonly used to promote events, businesses, products, or special offers (e.g. “50% off this weekend!”).
To Persuade
Encourages people to take action—like joining a club, visiting a website, donating, or voting.
To Educate
Some leaflets are designed to teach or explain something in a quick, easy-to-read format (e.g. “How to Stay Safe Online”).
To Raise Awareness
Used in campaigns to highlight issues (e.g. mental health, climate change, local community matters).
To Provide Key Details
Includes the what, when, where, and who of an event—clearly and neatly.
To Attract Attention
A well-designed invite catches the eye and creates excitement or curiosity about the event.
To Set the Tone or Theme
The design gives a sense of what kind of event it is—formal, fun, casual, professional, etc. (e.g. wedding vs birthday party vs business launch).
To Encourage Attendance
It’s meant to make people want to come—by being appealing, informative, and welcoming.
To Represent the Host or Brand
Especially for business or formal events, the invite reflects the style, professionalism, or personality of the person or group hosting.
Lesson 2.1b: Analysing the key features of a video game magazine cover
You must understand the conventions of video game magazines as well as how they market the games. Students must be able to design a basic video game magazine front cover
You should be able to give specific examples of real magazine covers that feature video games and explain why magazines are both a good and bad way of marketing a game. Students should be able to communicate genre in their front cover as well as make it appealing
You might be able to discuss how magazine covers might evolve in the future. Students might be able to use creative ideas in their front cover designs.
Task 01: Identify the key features of the 3 magazine covers.
Task 02: Describe how the following things on your cover promote the game, signify the genre, or appeal to the audience:
Use of colour
Use of wording
Use of character appearance
Use of layout
Task 03: Identify the Pros and Cons of using magazines to promote a video game.
Just like colour, the use of wording plays a massive role in promoting a gaming magazine. Here's how:
Gaming mags often use exciting, punchy words to grab attention, e.g. “EPIC BOSS BATTLES!” or “MIND-BLOWING GRAPHICS!”
This creates hype and appeals to the thrill-seeking nature of gamers.
Words like “You”, “Your”, “Get ready” make it feel personal – like the mag is talking straight to the reader.
This creates a connection and encourages engagement.
Using gamer language (e.g. “noob”, “XP”, “glitch”, “grind”, “next-gen”) shows the mag is part of the gaming community.
It builds credibility and helps the mag feel authentic to its audience.
Headlines like “Top 10 Must-Play Titles This Month” or “Exclusive First Look!” instantly tell readers what they’re getting.
Strong, action-packed verbs (like “Discover”, “Battle”, “Unlock”) make articles sound dynamic.
Clever use of mystery or cliffhangers, e.g. “You won’t believe what we found in GTA VI!”, encourages people to keep reading or buy the mag.
layout is super important in how a gaming magazine promotes itself and keeps readers engaged. Here's how the use of layout plays a role:
A well-organised layout helps readers quickly find what they’re interested in – news, reviews, previews, tips, etc.
Headings, subheadings, and clear section dividers break the content into digestible chunks.
Larger images and bold headlines are used to draw attention to key features, like the cover story or exclusive interviews.
Fonts, sizing, and positioning help guide the eye through the page in a smooth, intentional way.
Gaming mags rely on lots of screenshots, concept art, and character images. The layout ensures visuals don’t overwhelm the text – they complement it.
Pull-quotes, captions, and text boxes add extra info without making the page feel crowded.
Some mags use sidebars, mini-sections, or icons to make the page feel dynamic and game-like.
Layouts that mimic in-game menus or HUDs can add to the immersive vibe.
Important bits like ratings, release dates, “top tips” or “pros and cons” are often placed in boxes or different colours to stand out.
This makes the content more scannable and user-friendly.
Colour is a powerful tool in magazines, especially in gaming magazines where visuals are key to attracting readers. Here’s how the use of colour can help promote a gaming magazine:
Bold, vibrant colours on the cover grab attention on the shelf.
Colours like red, yellow, and electric blue are high-energy and appeal to the fast-paced world of gaming.
Contrasting colours make headlines and main images pop.
Consistent colour schemes across issues build a recognisable brand.
For example, a mag that always uses neon green and black might be linked to a more edgy, tech-focused identity.
Colours can reflect the genre of games featured – e.g., dark tones for horror games, bright neons for arcade or retro styles.
Colour helps convey the tone and theme of the games being covered.
A section on fantasy RPGs might use deep purples and golds, while a sci-fi spread might use metallic shades and cool blues.
Mimicking the colour palette of the games themselves gives a sense of immersion.
Colour blocks, highlights, or borders can draw attention to exclusive content, like interviews or cheat codes.
Different colours can be used for sections: news, reviews, previews – helping readers navigate quickly.
Colours evoke emotions – e.g., red for excitement or urgency (like in "Breaking News"), blue for trust and calm (maybe in developer interviews).
This emotional connection makes the magazine more engaging and memorable.
The use of character appearance in a gaming magazine is another key technique to draw in readers and promote the mag. Here's how it works:
Featuring popular or iconic characters (like Mario, Kratos, or Lara Croft) on the cover grabs instant attention.
Gamers feel a connection to these characters, so seeing them makes the mag more appealing.
Characters are often shown in dynamic poses, with intense expressions or action shots (e.g. mid-jump, aiming a weapon).
This creates a sense of excitement and energy, matching the tone of gaming.
The way characters are dressed or designed gives a clue to the game type:
Armour/swords = fantasy or RPG
High-tech suits = sci-fi
Casual wear or stylised art = indie or story-driven games
This helps the mag appeal to fans of certain genres.
If a character is looking directly at the reader, it creates a stronger connection – it feels more personal and engaging.
Facial expressions (anger, focus, excitement) also communicate the emotional tone of the game or article.
Including a diverse range of characters (different genders, ethnicities, body types) shows that the magazine is inclusive and reflects the gaming world’s variety.
It broadens the appeal to different readers and can promote newer or less mainstream titles.
Lesson 2.2a - Masthead Design
You must understand the conventions of video game magazines as well as how they market the games. Students must be able to design a basic video game magazine front cover
You should be able to give specific examples of real magazine covers that feature video games and explain why magazines are both a good and bad way of marketing a game. Students should be able to communicate genre in their front cover as well as make it appealing
You might be able to discuss how magazine covers might evolve in the future. Students might be able to use creative ideas in their front cover designs.
Task 01: Create 3 Mastheads for the "Pixel Pioneer" magazine cover using Photoshop.
Task 02: Identify the final design and evaluate why it is the best design.
Lesson 2.2b: Front Cover Research
You must understand the conventions of video game magazines as well as how they market the games. Students must be able to design a basic video game magazine front cover
You should be able to give specific examples of real magazine covers that feature video games and explain why magazines are both a good and bad way of marketing a game. Students should be able to communicate genre in their front cover as well as make it appealing
You might be able to discuss how magazine covers might evolve in the future. Students might be able to use creative ideas in their front cover designs.
Task 01: Create a mind map of popular video games from 2023 across all major platforms.
Task 02: Research images of popular video games from 2023 across all major platforms.
Mood boards (can use this to create your mood boards)
Creating a mood board for a media production is a fun and powerful way to define the look, feel, and style of your project before actual production begins. Whether you’re working on a print magazine, film, website, or advertisement, a mood board helps keep your creative vision clear and consistent.
Here’s a step-by-step guide on how to create one:
Start by asking:
What is this mood board for? (e.g., a fashion magazine, a music video, a brand identity)
What tone or mood do you want to convey? (e.g., vibrant and energetic, calm and elegant, bold and edgy)
💡 Example: A mood board for a teen lifestyle magazine might aim for colourful, playful, and trendy vibes.
Gather visuals that reflect your concept. This might include:
Images (people, objects, settings, patterns, etc.)
Colour palettes
Typography/fonts
Textures (paper types, grainy film effects, glossy looks)
Logos, brand elements
Layout inspiration (from magazines, websites, posters)
💡 Sources: Pinterest, Behance, Instagram, Google Images, magazines, or even your own photos.
Arrange your visuals in a way that tells a visual story:
Group similar colours or themes together
Highlight key elements (e.g., main colour, font choice, photography style)
Don’t overcrowd—aim for clarity and cohesion
💡 Start with a dominant image in the centre, then build around it with supporting elements.
You can go digital or physical, depending on your style:
Use a corkboard, A3 paper, or sketchbook
Cut out images and glue/pin them in place
Canva (free templates available)
Pinterest (great for collaborative boards)
Adobe Express or Photoshop
Milanote (drag-and-drop interface for creative planning)
Google Slides or PowerPoint (easy for quick layouts)
Sometimes it's helpful to label parts of your mood board:
Font names
Hex codes for colours
Style notes (“urban vibe”, “clean and minimal”, etc.)
💡 Especially useful when working with a team or pitching your idea.
Step back and check if the mood board accurately reflects your vision
Make sure all elements work together stylistically
Show it to someone else for feedback
A mood board isn’t about exact designs—it’s about vibes, direction, and inspiration. It helps guide your production decisions like colours, fonts, photography, and layout choices.
If you tell me what kind of media production you’re making, I can help brainstorm or mock up a starter mood board idea!
Barcode Generator
Lesson 2.2c Designing the magazine cover
You must understand the conventions of video game magazines as well as how they market the games. Students must be able to design a basic video game magazine front cover
You should be able to give specific examples of real magazine covers that feature video games and explain why magazines are both a good and bad way of marketing a game. Students should be able to communicate genre in their front cover as well as make it appealing
You might be able to discuss how magazine covers might evolve in the future. Students might be able to use creative ideas in their front cover designs.
Task 01: Create the magazine cover for the latest issue of Pixel Pioneer that explores the best games of 2025. This should be completed on Adobe Photoshop (Lower levels can complete on Google Slides / Microsoft Powerpoint).
Make sure you include the following information.
Masthead (Adobe Illustrator)
Barcode (Web search, download and import)
Date (Text format)
Issue (Text format)
Price (Text format)
Main cover line (Text format)
Cover lines (Text format)
Main image (Adobe Illustrator - Vectors) and/or web search, download and import
Secondary images (Adobe Illustrator - Vectors) and/or web search, download and import
You can complete the final cover in either Google Slides or Photoshop/Illustrator and then transfer it on the slide.
Masthead (Adobe Illustrator)
Barcode (Web search, download and import)
Date (Text format)
Issue (Text format)
Price (Text format)
Main cover line (Text format)
Cover lines (Text format)
Main image (Adobe Illustrator - Vectors) and/or web search, download and import
Secondary images (Adobe Illustrator - Vectors) and/or web search, download and import