Task 1 – Investigate media products
Research phase:
Use research techniques to select examples of media products that have approached
the theme in different ways. You must select at least one media product from each of
these sectors:
• audio/moving image
• interactive media products.
Based on these examples, you should undertake research that covers:
• forms of media products
• the purposes of media products
• types of audiences and how they interpret and respond to media products
• the relationship between media products, their purpose and audience.
Open a Google Slides
Add the title 'Media Products' and your name
List as many types of media that you can think of in slide 2
Add a table (3 columns/2 rows) in slide 3 with the headings Audio/Moving Image, Publishing, and Interactive.
Using the media products you have identified in the previous slide add each media product to the relevant column (there may be some cross-over of sectors for some media products). Are there any other media products that you can think of to add to your table?
List as many types of audience as you can think of in the first column (at least 10).
Identify an example of a media product that is targeted for that audience.
Describe the features of that media product that make it suitable for the intended audience.
Identify the area of media (Audio & moving image/Interactive/Publishing) that the media product is for.
Activity sheet 1.2: Audience statistics
Activity - Investigating Media Products - Audience_1
Choose 2 media products from the 3 media sectors (audio and moving image, publishing and interactive). Use the table (attached) to identify the primary and secondary audiences for a range of media products and explain how they are targeted.
Primary Audience: Kids who will read and enjoy the book.
Secondary Audience: Parents and teachers who might buy or recommend the book.
Primary Audience: Parents who need to know about school updates.
Secondary Audience: Students who are affected by the information, and teachers who might help explain it.
Primary Audience: People looking for a job in that specific field.
Secondary Audience: Career counselors, family, or friends who may share the ad with job seekers.
Primary Audience: Patients who are visiting the doctor.
Secondary Audience: Family members who come with the patients and may also read the tips.
Primary Audience: Customers deciding what to order.
Secondary Audience: Staff who need to understand the menu items to help customers.
Primary Audience: Kids who would want the toy.
Secondary Audience: Parents who decide whether to buy the toy.
Primary Audience: Visitors who come to the museum to learn and explore.
Secondary Audience: Local community groups, schools, or media who promote the exhibit.
Primary Audience: Prospective students considering attending the college.
Secondary Audience: Parents and high school counselors who advise students.
Each primary audience directly engages with the content, while the secondary audience plays a supportive role, helping or influencing the primary group.
Please go through the slides, watch the video and complete the quiz
Using Google Slides, you need to;
- find a suitable image for BBC news (TV)
- Identify the primary and secondary audience and explain why?
- Identify the purpose of the media product
- identify as many interesting facts about the media product using an internet browser
Using Google Slide, you need to;
- choose a range of genres for movies
- find a suitable image for an example for each genre
- Identify the primary and secondary audience and explain why?
- Identify the purpose of the media product
- identify as many interesting facts about the media product using an internet browser
For moving image media products (such as films, TV shows, advertisements, and online videos), genres help categorise content based on themes, style, and audience appeal. Here are the main moving image genres:
Action – High-energy sequences, stunts, and physical confrontations (Fast & Furious).
Adventure – Exploration, travel, and quests (Indiana Jones).
Comedy – Light-hearted, humorous storytelling (The Office).
Drama – Serious, character-driven narratives (Breaking Bad).
Thriller – Suspenseful and tension-filled (Gone Girl).
Horror – Designed to scare and create suspense (The Conjuring).
Science Fiction (Sci-Fi) – Futuristic or speculative elements (Blade Runner).
Fantasy – Magical, mythical, or supernatural worlds (Harry Potter).
Romance – Love and relationships as the central theme (The Notebook).
Mystery/Crime – Solving crimes or uncovering secrets (Sherlock).
Musical – Storytelling through song and dance (La La Land).
Western – Cowboys, outlaws, and frontier life (The Good, the Bad and the Ugly).
Period Drama (Historical) – Set in a past time period (Downton Abbey).
Documentary – Real-life storytelling about events, people, or issues (Planet Earth).
Reality TV – Unscripted, real-life scenarios (Keeping Up with the Kardashians).
Biographical (Biopic) – Dramatized life stories of real people (Bohemian Rhapsody).
Educational – Informative content designed to teach (National Geographic).
News & Current Affairs – Real-time reporting on events (BBC News).
Commercials (Adverts) – Promotional content for products or services.
Public Service Announcements (PSAs) – Awareness campaigns (e.g., anti-smoking ads).
Corporate Videos – Business-related promotional or training videos.
Vlogs – Personal video blogs (YouTube influencers).
Livestreams – Real-time broadcasting (Twitch gaming streams).
Tutorials & How-To Videos – Educational step-by-step guides (Makeup tutorials).
Short-Form Content – Quick, engaging videos (e.g., TikTok, Instagram Reels).
For print media products (such as newspapers, magazines, books, and advertisements), genres help categorize content based on themes, style, and audience appeal. Here are the main print media genres:
News & Current Affairs – Covers local, national, and global events (The New York Times).
Investigative Journalism – In-depth reporting on important issues (The Guardian Investigations).
Editorial & Opinion – Personal viewpoints and analysis (The Times Opinion Section).
Feature Writing – Human interest stories, interviews, and lifestyle pieces (National Geographic).
Tabloid & Sensationalist – Entertaining, exaggerated, or celebrity-focused (The Sun).
Sports Journalism – Reporting on sports events and athletes (ESPN Magazine).
Financial & Business Journalism – Covers economy, finance, and business trends (Forbes).
Fashion & Lifestyle – Trends, beauty, and celebrity culture (Vogue, Cosmopolitan).
Entertainment & Pop Culture – Film, TV, and music industry coverage (Rolling Stone).
Science & Technology – Innovations and discoveries (Popular Science).
Health & Fitness – Wellness, nutrition, and exercise (Men’s Health).
Travel & Adventure – Destination guides and travel experiences (National Geographic Traveler).
Automotive – Car reviews and industry news (Top Gear Magazine).
Gaming – Video game news, reviews, and guides (Game Informer).
Home & Garden – Interior design, architecture, and gardening (Better Homes & Gardens).
Fiction
Literary Fiction – Focuses on deep themes and character development (To Kill a Mockingbird).
Mystery & Thriller – Crime-solving and suspense (Sherlock Holmes).
Science Fiction (Sci-Fi) – Futuristic and speculative storytelling (Dune).
Fantasy – Magical and mythical elements (Harry Potter).
Romance – Love-centered narratives (Pride and Prejudice).
Horror – Designed to scare (Stephen King’s It).
Historical Fiction – Stories set in real historical periods (The Book Thief).
Non-Fiction
Biography & Autobiography – Life stories of real people (The Diary of Anne Frank).
Self-Help & Personal Development – Advice and motivation (Atomic Habits).
Science & Nature – Explaining the natural world (A Brief History of Time).
History & Politics – Real-world historical events (Sapiens).
Business & Finance – Money management and entrepreneurship (Rich Dad Poor Dad).
Travel Writing – Personal travel experiences and guides (Eat, Pray, Love).
Commercial Advertising – Selling products/services (e.g., Coca-Cola magazine ads).
Public Service Announcements (PSAs) – Awareness campaigns (e.g., anti-smoking ads).
Political & Advocacy – Promoting social or political causes (e.g., election posters).
Interactive media products engage users by allowing them to interact with the content in real-time. These can include video games, apps, websites, VR experiences, and social media platforms. Here are the main interactive media genres:
Action – Fast-paced gameplay with combat or movement (Call of Duty).
Adventure – Story-driven exploration (The Legend of Zelda).
Role-Playing Games (RPGs) – Deep narratives and character progression (The Witcher 3).
First-Person Shooter (FPS) – Combat from the player’s perspective (Doom).
Survival Horror – Scary, tense atmosphere with resource management (Resident Evil).
Simulation – Real-world activities like farming, flying, or life simulations (The Sims).
Sports & Racing – Competitive games based on real sports (FIFA, Gran Turismo).
Puzzle & Strategy – Logic-based challenges (Tetris, Civilization).
Massively Multiplayer Online (MMO) – Online multiplayer worlds (World of Warcraft).
E-Commerce – Online shopping and transactions (Amazon, eBay).
Social Media – Platforms for communication and content sharing (Facebook, Instagram).
News & Information – Interactive journalism and real-time updates (BBC News).
Educational & E-Learning – Online courses and interactive lessons (Khan Academy).
Entertainment & Streaming – Interactive content like quizzes, polls, and videos (Netflix, YouTube).
Augmented Reality (AR) & Virtual Reality (VR) – Immersive experiences (Google Earth VR).
Gaming Apps – Mobile-friendly games (Candy Crush).
Utility & Productivity – Tools like calendars, notes, and task managers (Google Keep).
Health & Fitness – Interactive workout and tracking apps (MyFitnessPal).
Augmented Reality (AR) Apps – Overlaying digital objects in real life (Pokémon GO).
Interactive Films & TV Shows – Viewers make choices that affect the outcome (Black Mirror: Bandersnatch).
Visual Novels – Text-based narratives with decision-making (Doki Doki Literature Club).
Choose-Your-Own-Adventure – Books and apps where users guide the story (Twine-based games).
Interactive Ads – Clickable, animated, or video-based advertisements (Google Ads).
Gamified Marketing – Brands using interactive experiences to engage customers (McDonald's Monopoly).
Media products are created to serve a variety of purposes. Here are the main types of purposes for media products:
To educate or inform the audience about a particular topic, event, or issue.
Examples: News articles, documentaries, educational videos, public service announcements.
To engage and amuse the audience.
Examples: Movies, music, video games, comedy shows, TV series.
To market or advertise products, services, or events.
Examples: Advertisements, trailers, branded content, social media campaigns.
To influence or change the audience's opinions, attitudes, or behaviors.
Examples: Political campaigns, advocacy videos, opinion pieces, propaganda.
To create or strengthen a sense of community or cultural identity.
Examples: Social media platforms, community radio, cultural festivals.
To express creativity or evoke emotions through art.
Examples: Art films, photography, poetry, experimental media.
To teach specific skills or knowledge.
Examples: Online courses, tutorials, instructional manuals.
To record and archive real events, places, or people.
Examples: Historical documentaries, biographical films, photojournalism.
To educate while entertaining the audience.
Examples: Infotainment programs, animated learning series, gamified learning apps.
To motivate and inspire action or change.
Examples: Motivational videos, success stories, inspirational speeches.
To generate profit or revenue.
Examples: Subscription-based services, pay-per-view content, monetized platforms.
Each type of media product may serve one or multiple purposes depending on its content, target audience, and context.
Games companies often take their inspiration from books and films to create new games for the mass market. Many games feature an action-adventure theme, which is popular across a broad audience.
Using the theme of action-adventure, explore how media products appeal to
family audiences.
Based on the theme, you should investigate:
• media products that include action-adventure related content or themes.
• how different characters are portrayed in action-adventure media products
• audience responses to action-adventure media products.
Task 1 – Investigate media products
Research phase:
Use research techniques to select examples of media products that have approached the topic in different ways. You must select at least one media product from each of these sectors:
Audio/moving image (Films, Television shows, news footage, documentaries, radio broadcasts, podcasts)
Print (Comics, Graphic Novels, Books, Sports Magazines, Movie Posters)
Interactive media products (Video Games, Virtual Reality Games, Interactive Movies, Mobile Phone Games (Pokemon Go etc)).
The first way you can cite a source is to include details in brackets after the quotation or information that you have included from that source.
It is clear that glitter pens are preferred by primary children when drawing a picture as ‘73% of children would choose glitter pens over a felt tip pen when given the choice’ (Green, 2021).
This type of citation is called an in-text citation. You should provide a full source reference in your bibliography at the end the essay:
Green, S (2021). The Art of Colouring In. Edinburgh: Felt Publishing.
In-text citation is a quick, easy and effective way to acknowledge where your information has come from without having to write out the full bibliographical details every time.
When you write a broadly discursive essay it is important that you produce a bibliography.
Audio / Moving Image
Who is the audience? Primary & Secondary
What is the purpose of this Christmas Advert?
What colors are used? How do they make you feel?
What pictures or drawings can you see?
Are there any big words or slogans? What do they say?
What is the poster trying to tell or show people?
Who do you think the poster is made for? (e.g., soldiers, families, everyone)
How does the poster make you feel? (e.g., proud, scared, hopeful)
What do you think was happening in the world when this poster was made?
Who made this poster, and why did they make it?
If you made a poster like this today, what would you change or keep the same?
What do you think is the most important part of the poster? Why?
Interactive
What does the game look like?
The game uses bright, colorful graphics inspired by the cartoon’s art style. Characters like Bluey and Bingo are 3D versions of their animated selves, and the environments look like the places from the show, such as their house and the park.
What kind of animations are included?
The animations are smooth and fun, just like the TV show. Characters wave, jump, and dance, adding to the playful vibe.
How do players interact with the game?
Players can control Bluey and other characters, exploring the world, completing mini-games, and solving simple puzzles. There are also activities like drawing, hide-and-seek, and musical games.
Who is the game designed for?
It’s made for kids and families who enjoy the Bluey show. The controls are easy to use so younger players can have fun too.
What kind of sounds or music are in the game?
The game features cheerful music from the TV show, along with sound effects for jumping, running, and playing. The characters talk in their familiar voices.
What is the game about?
The game is about imagination, fun, and family bonding—just like the show. Players can create their own adventures while learning teamwork and problem-solving.
Why do people enjoy playing it?
People enjoy it because it’s wholesome, creative, and full of fun activities that bring the Bluey world to life.
How could the game be improved?
It could include a multiplayer mode where two players can play as Bluey and Bingo at the same time. Adding more levels or activities based on popular episodes would also make it more exciting.
What makes this game special?
It captures the heart of the Bluey show and lets players feel like they’re part of the Heeler family.